Hand-Held Torch
1 ptLights up dark areas and keeps you warm. Can also be used for close-range combat in a pinch. Can be crafted at Primitive Workbench.
All 588 technologies in Palworld v1.0 by unlock level. Points come from leveling up; Ancient points (51 boss technologies) drop from bosses. Every entry links to the items and structures it unlocks.
Lights up dark areas and keeps you warm. Can also be used for close-range combat in a pinch. Can be crafted at Primitive Workbench.
Primitive Workbench for producing simple items. Pals with Handiwork suitability help speed up production.
An axe for cutting wood. Made from stone, it's not very sharp.
A pickaxe used for mining. Made from stone, the efficiency is questionable.
A Wooden Club for close range combat. Can beat a small Pal to a pulp if need be.
Used to make simple food or provide meager warmth and light.
Pal Dressing Facility. Give your Pals a new look! Skins obtained inside and outside the game can be applied here!
An item that captures Pals when thrown. This basic model is only effective on low level Pals.
Facility for storing captured Pals. Pals inside gradually recover Health. The area around this structure will become your base.
Repairs damaged weapons and tools.
Used to store items. Place at a base and Pals with Transporting suitability will automatically carry items to it.
Set for building bases using wood. Allows building of wooden foundations, walls, ceilings, stairs and other things necessary for shelters.
Arrows for use with bows. Can be crafted at Primitive Workbench.
A facility that can store the genetic data of Pals and allows you to reconstruct them from this data. The stored genetic data can also be transferred to other worlds.
Primitive long-range weapon. Hastily put together, it isn't very powerful. Can be crafted at Primitive Workbench.
Human bed. Sleeping restores Health. Sleep at night and time will pass until morning. Cannot sleep unless built under a roof.
Useful for close-range combat. Its length allows you to stand further away when attacking.
Pals at base recover SAN when sleeping in beds at night. Without a Pal Bed, Pals cannot sleep soundly, and no SAN is recovered.
Cloth woven from Wool. Required to create armor. Can be crafted at Primitive Workbench.
Clothes made from Cloth. Protects against cold nights. Can be crafted at Primitive Workbench.
Strange shield made with Paldium technology. It automatically repair itself after not taking damage for a while.
Place food here, and Pals at the base will eat from it.
Can produce berries at a base. Requires Pal with Planting, Watering, and Gathering suitabilities.
A glider for soaring through the air. Cheaply made, it isn't very fast.
Ranch for raising sheep and fowl-like Pals. Assign Pals with the appropriate work suitability to the ranch to automatically produce items.
Decorative furniture set. Place furniture in your living space and enjoy life with your Pals.
Set of wooden cabinets that look at home in a tavern. Can store items.
Decorative furniture set. Set up a bar and enjoy life with your Pals.
Fire Arrows for use with bows. Deals damage on contact. Can be crafted at Primitive Workbench.
Harness for holding Foxparks. Activate its Partner Skill to hold Foxparks and attack using it as a flamethrower.
Place it at a base to light the surrounding area.
Decorative furniture set. Place plants around your base for a splash of color.
Produces items that allow Pals to use Partner Skills.
Saddle for safely riding Rushoar.
Can be written on.
A signboard to write on. Can be hung on walls.
Bell that sets the alert status for Pals on base. Change Pal behavior to either attack invading enemies or focus entirely on work whenever you like.
Can produce wood at a base. Requires Pal with Lumbering suitability.
Saddle for safely riding Melpaca.
Command your Pals to work on various things inside a base. You can allow or prohibit individual kinds of work.
Pals assigned to it will watch for approaching enemies.
Can produce stone at a base. Requires Pal with Mining suitability.
Decorative furniture set. Place plants on your base's walls for a splash of color.
Facility for breaking down Stone and Wood to exchange them for other materials. Requires Pal with the Watering suitability to spin the water turbine.
Brick fireplace set to provide illumination. Must be lit with fire.
Catches Pals that pass through. Only effective on small Pals and humans.
Poison Arrows for use with bows. Afflicts target with on contact. Can be crafted at Primitive Workbench.
Massive defensive wall to prevent enemy intrusions. Made from wood, it breaks easily.
Wooden gate large enough for big Pals to pass through.
Decorative furniture set. Place on a foundation in your base for that homey feel.
Saddle for safely riding Direhowl.
Pals recover SAN while in a Hot Spring.
A small pouch for holding food. Unlocks a food slot in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.
Make offerings to enhance the stats of the Player and their Pals.
A Cloth Outfit produced in hot regions. Boasts high heat resistance. Can be crafted at Primitive Workbench.
A Cloth Outfit produced in cold regions. Useful for surviving in cold climates. Can be crafted at Primitive Workbench.
Antique storage furniture set. Can store items.
Immobilizes those who step on it. Only effective on small Pals or humans.
A beautiful feathered headband. Though improbable, it somehow seems to protect its wearer from lethal head injuries. Can be crafted at Workbench.
A ladder that allows you to climb to a slightly higher place.
Necessary for building various facilities. Can be made with a Primitive Workbench.
Uses Ore to produce Ingots.
An enhanced bow that allows three arrows to be fired simultaneously. By some strange mechanism, it only consumes a single Arrow when fired.
Place a Pal Egg inside to incubate it.
Requires defeating the Grass Boss.
Decorative furniture set. Use with an antique desk.
Saddle for safely riding Chillet.
Produces faster than Primitive Workbench. Requires Pal with Handiwork trait.
Submachine gun made specifically for Lifmunk. Activate its Partner Skill, and Lifmunk will ride on your head and fire at enemies.
A metal axe capable of cutting down even hard trees. Effective against the sturdy trees that grow deep within the continent. Can be crafted at High-Quality Workbench.
A pickaxe used for mining. Made from metal, its durability and efficiency have improved. Can be crafted at High-Quality Workbench.
Rayne Syndicate Standard and Rayne Syndicate Vertical Banner set. Proof of your victory over the Rayne Syndicate.
Requires defeating the Grass Boss.
Saddle for safely riding Eikthyrdeer.
A decorative artificial tree set. Use them to create a natural-looking base. No materials can be obtained from this structure.
Knife for butchering Pals. When equipped, the Pet command becomes Butcher. Butchered Pals will be gone for good.
Can produce simple medicine. Requires Pal with Medicine Production trait.
Armor made from Leather. Its warmth and defense have been improved. Can be crafted at High-Quality Workbench.
Assault rifle made specifically for Tanzee. Activate its Partner Skill, and Tanzee will enter gunner mode and begin shooting at nearby enemies.
A neat decorative table set for building a clean and well-kept base.
It fires a hook that latches on to distant targets, pulling the user's body towards the target. It allows for easy movement between places with varying elevation.
Antique storage cabinet set. Can store items.
Small food vault. Assign an Ice Pal to help prevent food stored inside from spoiling.
Fires an Arrow effortlessly. Though it takes time to load, it delivers a powerful shot. Can be crafted at High-Quality Workbench.
Can be used to store more items. Pals with Transporting suitability will automatically carry items to it.
Useful for close-range combat. The metal tip gives it increased attack power. Can be crafted at High-Quality Workbench.
Assault rifle made specifically for Tanzee Ignis. Activate its Partner Skill, and Tanzee Ignis will enter gunner mode and begin shooting at nearby enemies.
Training dummy shaped like a Pengullet.
Decorative furniture set. Use with an antique chair.
A decently sized pouch for holding food. Unlocks 2 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.
Requires tech Small Feed Bag (Lv 9).
A decorative artificial autumn tree set. Use them to create a natural-looking base. No materials can be obtained from this structure.
An item that captures Pals when thrown. Its capabilities have been improved, allowing it to catch a wider range of Pals. Can be crafted at Sphere Workbench.
Produces Spheres for capturing Pals. Requires Pal with Handiwork suitability.
Saddle for safely riding Univolt.
Place it on a wall to light the surrounding area.
Combines several Pals of the same type to create a higher-ranked version.
Saddle for safely riding Arsox.
Beginner-friendly fishing rod and bait set. Once you craft both, you'll be able to fish for Pals near bodies of water.
Facility for milling Wheat to produce Flour. Requires Pal with the Watering suitability to spin the water turbine.
Saddle for safely riding Nitewing.
Container for observing captured Pals. Pals inside cannot participate in battle or production, but they do not become hungry.
Use it to grow ingredients for Bread. Requires Pal with Planting, Watering, and Gathering suitabilities.
Planks made from processed wood for easier use. More versatile than raw logs, with a wide variety of uses. Can be crafted at Primitive Workbench.
A lantern that can be attached to the hip. It lights up automatically at night. You can also switch its lighting mode to keep it on at all times. Just one is enough to find your way in the dark.
Decorative furniture set. Can't actually be used to stay clean.
Decorative furniture set. Essentially for making sure you look good.
A decorative artificial yellow autumn tree set. Use them to create a natural-looking base. No materials can be obtained from this structure.
A Pelt Armor produced in hot regions. Boasts high heat resistance. Can be crafted at High-Quality Workbench.
Strange shield made with Paldium technology. The new model has been improved, enhancing its defense. Can be made at High-Quality Workbench.
Saddle for safely riding Surfent.
No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Copper Key.
Can efficiently prepare more varieties of foods.
Warms the nearby area and protects against the cold.
Metal shelf set. Can store items.
Rocket launcher for launching Pengullet. Activate its Partner Skill to fire Pengullet and damage enemies. After firing, Pengullet will become incapacitated.
Decorative furniture set. Place in your base and dream about living a life of luxury.
A sword for close-range combat. Not bad for a battered sword. Perfect for getting up close and personal.
A gravestone that can be inscribed with text. Use it for recording purposes.
It fires a hook that latches on to distant targets, pulling the user's body towards the target. Since it's upgraded, it now has greater range.
Requires tech Grappling Gun (Lv 12).
Decorative furniture set. Gives an air of stately elegance to your base.
Decorative furniture set. Can't be used for its original purpose.
A Pelt Armor produced in cold regions. Useful for surviving in cold climates. Can be crafted at High-Quality Workbench.
Cools the nearby area and protects against the heat.
A glider for soaring through the air. A mass produced commercial model, it’s decently fast. Can be made at High-Quality Workbench.
Rocket launcher for launching Pengullet Lux. Activate its Partner Skill to fire Pengullet Lux and damage enemies. After firing, Pengullet Lux will become incapacitated.
Gloves for gently holding Tocotoco. Activate its Partner Skill to hold Tocotoco and use it to fire explosive eggs.
Pacifist's ring. The wearer's attacks will not reduce the target's Health below 1.
Cement used for creating structures and more. Can be produced in a High-Quality Workbench.
Saddle for safely riding Grintale.
Equipping it makes the sphere heavier, reducing its range but increasing its capture power.
A facility for conducting research on the various tasks of Pals. By assigning tasks to Pals in this facility, research progresses, granting various benefits.
Large defensive wall that protects from enemy invasions.
Stone gate large enough for big Pals to pass through.
Set for building bases using stone. Allows building of stone foundations, walls, ceilings, stairs and other things necessary for shelters.
Assign a male and a female Pal to produce eggs. Cake is required for breeding.
Requires defeating the Forest Boss.
Decorative furniture set. Gives the air of luxury to your base.
Saddle for safely riding Elphidran.
Free Pal Alliance Standard and Free Pal Alliance Vertical Banner set. Proof of your victory over the Free Pal Alliance.
Requires defeating the Forest Boss.
An item that captures Pals when thrown. Able to capture moderately powerful Pals. Can be crafted at Sphere Workbench.
Place in base to improve handiwork speed. Placing more than one has no additional effect.
Requires Handcraft 5 research.
Saddle for safely riding Sweepa.
Saddle for safely riding Tarantriss.
Produces simple mechanical weapons. Requires Pal with Handiwork suitability.
A facility for storing a large number of captured Pals. Any guild member can deposit or withdraw Pals. If you set it to private, it can serve as your personal Pal storage.
Immobilizes those who step on it. Only effective on large Pals.
Ammo for the Musket, Makeshift Handgun, and similar weapons. Can be crafted at Weapon Workbench.
Saddle for safely riding Eikthyrdeer Terra.
Place in base to improve fire-making speed. Placing more than one has no additional effect.
Requires Emit Flame 5 research.
Gunpowder used to fire ammunition. Required to make bullets. Can be made at High-Quality Workbench.
Simple, old-fashioned gun. Fires a single, powerful shot at the expense of a long reload time. Can be crafted at Weapon Workbench.
Farm for producing tomatoes. Requires Pal with Planting, Watering, and Gathering suitabilities.
Saddle for safely riding Vanwyrm.
Dresser useful for giving yourself a remake. Allows players to edit their appearance.
Decorative furniture set. Doesn't actually tell time.
A facility for selling Pals. By setting Pals in the sales list, you can sell them to other players. Assign an Ice Pal to it and the food inside will be less likely to spoil.
Bait that lures in Pals. Improved from Simple Bait to increase the chances of Pals biting the bait.
Decorative furniture set. Match with metal structures and enjoy life with your Pals.
A facility that allows Pals to be sent on expeditions to places like dungeons. The dispatched Pals engage in battles and gather items, bringing back resources to the base.
Close range weapon that sends out an electric jolt upon contact. Pals are easier to capture when electrocuted. Can be crafted at High-Quality Workbench.
Saddle for safely riding Vanwyrm Cryst.
Transports you to the nearest base. Cannot be used in dungeons and other similar locations.
Equipping it causes the sphere to spin with a curved trajectory. It becomes easier to catch Pals off guard, and increases capture power.
A decorative artificial bamboo set. Use them to create a Bamboo Grove-inspired base. No materials can be obtained from this structure.
Saddle for safely riding Kingpaca.
A large pouch for holding food. Unlocks 3 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.
Requires tech Average Feed Bag (Lv 14).
Armor made of metal. Somewhat heavy, but provides good defense. Can be crafted at High-Quality Workbench.
A helm made of metal. A reliable piece of armor that protects your head, and all the thoughts within. Can be crafted at High-Quality Workbench.
Container furniture set. Can store items.
Place in base to improve watering speed. Placing more than one has no additional effect.
Requires Watering 5 research.
Saddle for safely riding Azurobe.
A basic medical facility for managing the health of Pals working at the base. Assigning a Pal with Medicine Production suitability helps reduce SAN depletion and prevent illness and injury. While sanitation has its limits, it plays a crucial role in early base development.
Saddle for safely riding Dinossom.
Place in base to improve gathering speed. Placing more than one has no additional effect.
Requires Seeding 4 research.
Pals sleep more soundly, improving the amount of Health and SAN recovered while sleeping.
Harness for holding Foxparks Cryst. Activate its Partner Skill to hold Foxparks Cryst and release freezing air to attack.
A handgun created from spare parts. Relatively well suited for close quarters combat, but can only fire one shot before needing to reload. Crafted at Weapon Workbench.
A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked.
Facility for producing Ore. Mining Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining.
Firing this at a Pal in your team temporarily boosts that Pal's attack and defense. Firing it at an enemy deals damage instead.
Ammo for the Boost Gun and similar weapons. Can be crafted at Weapon Workbench.
A Frag Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing damage to enemies.
Improved Metal Armor. Boasts high heat resistance. Can be crafted at High-Quality Workbench.
Saddle for safely riding Helzephyr.
Farm for producing lettuce. Requires Pal with Planting, Watering, and Gathering suitabilities.
Place in base to improve planting speed. Placing more than one has no additional effect.
Requires Seeding 5 research.
Saddle for safely riding Surfent Terra.
No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Silver Key.
Requires tech Lockpicking Tool v1 (Lv 16).
Antique lamp set to provide illumination. Requires electricity to light.
Saddle for safely riding Fenglope.
A facility that converts rotational motion into electrical energy. The efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points.
Lights up dark areas at a base.
A submachine gun handmade from scraps. It excels in rate of fire, but its single-shot power is low.
Assign a Pal with Handiwork suitability and it will protect a base using the crossbow.
Saddle for safely riding Polapup.
Electric Pals at the base can now store electricity, allowing the use of electric facilities.
A launcher that fires spheres. It can capture Pals from a greater distance. Can be crafted at Weapon Workbench.
Saddle for safely riding Azurobe Cryst.
Lights up dark areas below at a base.
Improved Metal Armor. Useful for surviving in cold climates. Can be crafted at High-Quality Workbench.
A decorative artificial tropical tree set. Use them to create a tropical-inspired base. No materials can be obtained from this structure.
An item that captures Pals when thrown. Enhanced capabilities allow it to capture even more powerful Pals. Can be crafted at Sphere Assembly Line.
A Shock Grenade useful for mid-range combat. It detonates a few seconds after being thrown, electrocuting everything in the blast radius.
A small pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.
Creates Pal Spheres at a faster pace. Requires Pal with Handiwork suitability.
A holster that allows an additional weapon to be equipped. While in possession, it increases weapon equip slots by 1. Carrying one is enough.
Requires defeating the Electric Boss.
Brothers of the Eternal Pyre Standard and Brothers of the Eternal Pyre Vertical Banner set. Proof of your victory over the Brothers of the Eternal Pyre.
Requires defeating the Electric Boss.
Saddle for safely riding Dazemu.
Soft bed with improved restorative capabilities. Cannot sleep unless built under a roof.
A handgun with improved capacity and rapid-fire capabilities. Has more immediate firepower than a Makeshift Handgun. Crafted at Weapon Workbench.
Ammo for the Handgun and similar weapons. Can be crafted at Weapon Workbench.
A refined monitoring station with improved materials and structure. In addition to being able to issue work orders, the system also lowers the SAN cost for Pals working at the base. Working conditions are slightly improved, making Pals less likely to become dissatisfied.
Saddle for safely riding Mammorest.
Place in base to improve logging speed. Placing more than one has no additional effect.
Requires Deforest 4 research.
An accessory that increases the player's jump power when equipped.
Saddle for safely riding Beakon.
Strange shield made with Paldium technology. Modifications have enhanced its effectiveness even further. Can be made at Production Assembly Line.
A Ice Grenade useful for mid-range combat. It detonates a few seconds after being thrown, freezing the surrounding area.
A fishing rod designed for catching Pals. Use it with bait near water where shadows are visible to start fishing. It boasts improved performance, making catches a bit easier.
A farm where you can grow Potato. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.
Needs electricity but produces items at a faster pace. Requires Pal with Handiwork trait.
Saddle for safely riding Pyrin.
Sword for close-range combat. The blade is extremely sharp! Mightier than a pen, for sure. Can be crafted at Weapon Workbench.
A lantern that can be attached to the hip. It lights up automatically at night. You can also switch its lighting mode to keep it on at all times. Just one is enough to find your way in the dark.
Requires tech Hip Lantern (Lv 15).
Metal gate large enough for big Pals to pass through.
A shotgun handmade from scraps. It has a short range but excels in close-range combat
Massive defensive wall to prevent enemy intrusions. Made from metal, it is extremely durable.
Set for building bases using metal. Allows building of metal foundations, walls, ceilings, stairs and other things necessary for shelters.
Automatically detonates when stepped on.
Place in base to improve mining speed. Placing more than one has no additional effect.
Requires Mining 5 research.
Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. The talents of the resulting Pals will grow slightly more easily.
Saddle for safely riding Rayhound.
[Tides of Terraria] According to the legend, this sword was brought back from a distant land by Croajiro. Why? We have no idea... Fires a bouncing cat projectile with each swing to attack enemies.
A high-efficiency cooling medium made from special components derived from Pals. Used to regulate temperature in high-output devices. Can be crafted at Production Assembly Line.
A ready-to-use fishing pond. Assign a Pal to fish here at their own leisure. Requires Pals that can work with their hands.
Saddle for safely riding Ghangler.
Pals recover plenty of SAN while in the hot spring.
A Incendiary Grenade useful for mid-range combat. It detonates a few seconds after being thrown, setting the surrounding area on fire.
An assault rifle handmade from scraps. It excels in rate of fire and long range, but its single-shot power is low.
Saddle for safely riding Reindrix.
Equipping it increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.
It fires a hook that latches on to distant targets, pulling the user's body towards the target. Using data from prototype versions, its capabilities have been further increased.
Requires tech Mega Grappling Gun (Lv 17).
A farm where you can grow Carrot. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.
Saddle for safely riding Elphidran Aqua.
Makes Mossanda fire a grenade launcher when ridden.
A Frag Grenade with healing effects. It bursts on impact, restoring HP to allied Pals.
A remote-access terminal for the Palbox. Set it up wherever you'd like and build a base of your own design.
Saddle for safely riding Thunderdog Ice.
Needs electricity but produces weapons and ammunition at a faster pace. Requires Pal with Handiwork trait.
Place in base to improve medicine manufacturing speed. Placing more than one has no additional effect.
Requires Medicine 4 research.
[ULTRAKILL Collab] A set containing V1 Armor and Marksman Revolver.
Saddle for safely riding Blazehowl.
Saddle for safely riding Broncherry.
Electrocutes those who step on it. Electrocuted Pals are easier to capture.
A slightly outdated revolving handgun. Compared to Handgun default, it excels in single-shot power.
Polymer made from refined oil. Required for producing various advanced items such as firearms. Can be crafted at Production Assembly Line.
Saddle for safely riding Ragnahawk.
Place in base to improve cooling speed. Placing more than one has no additional effect.
Requires Cool 5 research.
A Water Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Water damage to enemies.
Offer a Slab depicting a Pal to summon a powerful Pal to your base. Adequate caution and battle readiness is paramount.
Saddle for safely riding Dinossom Lux.
Uses Ore and Coal to produce Refined Ingots.
Decorative furniture set. Not suitable for doing keg stands.
Makes Mossanda Lux fire a grenade launcher when ridden.
Saddle for safely riding Pyrin Noct.
An axe that can gather Hardwood from trees found in harsh environments such as deserts and volcanic areas. Can be crafted at Production Assembly Line.
A pickaxe used for mining. Its durability and efficiency have further improved. Can be crafted at Production Assembly Line.
Useful for close-range combat. The high-quality metal tip gives it increased attack power. Can be crafted at Production Assembly Line.
Glasses used to discern hidden Pal potentials. Displays Health, Attack and Defense stats on a scale of 0 to 100.
Saddle for safely riding Blazehowl Noct.
A lightweight yet sturdy material. Used to create armor and other equipment. Can be crafted at Production Assembly Line.
Circuit Board required to create precision equipment. Can be made at Production Assembly Line.
A Grass Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Grass damage to enemies.
Decorative furniture set. Match with metal structures and enjoy life with your Pals.
Saddle for safely riding Palumba.
Creates Pal Spheres at an even faster pace. Requires Pal with Handiwork suitability.
An item that captures Pals when thrown. Not many Pals can escape its highly efficient design. Can be crafted at Sphere Assembly Line II.
An accessory that allows the player to dash in mid-air when equipped.
Saddle for safely riding Braloha.
A extra-large pouch for holding food. Unlocks 4 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.
Requires tech Large Feed Bag (Lv 23).
A fluffy bed that Pals can get a good rest on. Pals can rest on it when injured, or to sleep at night. Even large Pals can sleep soundly on a bed like this.
Saddle for safely riding Moldron.
A farm where you can grow Onion. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.
Ammo for the Single-Shot Rifle and similar weapons. Can be crafted at Weapon Workbench.
A single-shot rifle. Takes time to load. What it lacks in capacity, it makes up for with sheer power. Crafted at Weapon Assembly Line.
Device for incubating Pal eggs. Requires electricity, but automatically keeps the inside of the incubator at appropriate temperatures.
Requires tech Egg Incubator (Lv 10), defeating the Desert Boss.
A facility for storing excess electricity generated by the Power Generator.
A dangerous chemical solvent with strong decomposing properties. Used for precision processing and special treatments. Can be crafted at Production Assembly Line.
A decorative artificial desert tree set. Use them to create a oasis-inspired base. No materials can be obtained from this structure.
Saddle for safely riding Maraith.
Decorative furniture set. Spruces up the outside of your base.
Armor made from high quality metal. Quite heavy, but provides excellent defense. Can be crafted at Production Assembly Line.
A helm made from high quality metal. The luster from the polished metal gives the wearer that added boost of confidence. Can be crafted at Production Assembly Line.
A submachine gun with exceptional rate of fire. It’s easy to handle and effective in close-range combat.
Facility for producing Coal. Digging Coal is grueling physical work. Leave it to a Pal that is good at mining.
Bait that lures in Pals. Improved to slightly enlarge the size of the bar in the fishing minigame.
A Ground Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Ground damage to enemies.
Freezes those who step on it. Frozen Pals are easier to capture.
Decorative furniture set. Leather screams luxury.
A phenomenal weapon that fires a meteor. Upon striking its target, it creates an explosion similar to a meteorite impact. Can be crafted at Weapon Assembly Line.
A facility where surgery can be performed on Pals to change their gender or passive skills.
Saddle for safely riding Quivern.
Large food vault. Assign an Ice Pal to help prevent food stored inside from spoiling.
A new type of launcher that fires a large number of spheres. It can easily capture a herd of Pals. Can be crafted at Weapon Assembly Line.
Saddle for safely riding Astegon.
Wreaks havoc at close range. Can fire twice before reloading. Despite the limited load capacity, it still packs a punch. Crafted at Weapon Assembly Line.
PIDF Standard and PIDF Vertical Banner set. Proof of your victory over the PIDF.
Requires defeating the Desert Boss.
Can be used to store even more items. Pals with Transporting suitability will automatically carry items to it.
Ammo for shotguns and other similar weapons. Can be crafted at Weapon Workbench.
Saddle for safely riding Shroomer Noct.
Saddle for safely riding Shroomer.
Equipping it adds a slider spin to the sphere. The sphere curves at a sharp angle, making it easier to catch Pals off guard and increasing capture power.
Facility for producing large quantities of Ore. Mining Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining.
Requires tech Ore Mining Site (Lv 24).
Saddle for safely riding Chillet Ignis.
A Dark Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Dark damage to enemies.
A glider for soaring through the air. With its capabilities improved, it can soar at high speed. Can be made at Production Assembly Line
Makes Grizzbolt fire a minigun when ridden.
Improved Refined Metal Armor. Boasts high heat resistance. Can be crafted at Production Assembly Line.
Saddle for safely riding Jormuntide.
A Metal Bat that works well in close combat. Use it to beat down anyone you don't like.
Assign a Pal with Handiwork suitability and it will protect a base using the machine gun.
An accessory that allows the player to jump in mid-air when equipped.
A device that emits alpha waves to help Pals relax. Slows the rate at which the SAN value of Base Pals decreases. Placing more than one has no additional effect.
Improved Refined Metal Armor. Useful for surviving in cold climates. Can be crafted at Production Assembly Line.
Warms the nearby area and protects against the cold. Improved range and heating capabilities.
Needs electricity but can prepare high-quality food more efficiently. Requires Pal with Kindling suitability.
Saddle for safely riding Mammorest Cryst.
A rifle that allows for a certain degree of rapid fire. It’s easy to aim and has high firepower, making it effective for mid-range combat.
Saddle for safely riding Xenogard.
Saddle for safely riding Yakumo.
A chest that can instantly send and receive items through subspace. The items inside are shared across all bases where it is placed.
A modernized bow. Capable of firing more powerful arrows.
A Dragon Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Dragon damage to enemies.
Cools the nearby area and protects against the heat. Improved range and cooling capabilities.
Saddle for safely riding Ghangler Ignis.
Needs electricity but produces items at an even faster pace. Requires Pal with Handiwork trait.
Enhanced arrows for shooting with Compound Bow. Can be crafted at Primitive Workbench.
Saddle for safely riding Reptyro.
Saddle for safely riding Whalaska.
Needs electricity but can produce higher-quality medicine. Requires Pal with Medicine Production trait.
Fine planks carefully carved from Hardwood. They have beautiful wood grain and are used for structures with a luxurious feel. Can be crafted at Production Assembly Line II.
Strange shield made with Paldium technology. Through repeated testing, the highest quality has been achieved. Can be made at Production Assembly Line II.
A modest pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.
Requires tech Small Pouch (Lv 27).
A high capacity, powerful shotgun. It has outstanding close range DPS. Can be crafted at Weapon Assembly Line.
Saddle for safely riding Reptyro Cryst.
Saddle for safely riding Suzaku.
Facility for producing Hardwood. Cutting wood is hard work that requires much physical endurance. Leave it to Pals skilled in logging.
A device that stores bio-energy as electrical power. Used for equipment requiring high energy density. Can be crafted at Production Assembly Line II.
Saddle for safely riding Broncherry Aqua.
Allows refinement of Pal Metal Ingot.
Katana for close-range combat. Slices through with razor-sharp precision, cutting cleanly in one strike.
An item that captures Pals when thrown. Very few Pals can escape its perfected design. Can be crafted at Sphere Assembly Line II.
An axe for chopping wood. It has achieved extraordinary sharpness thanks to Pal Metal. It can slice through high-grade trees from the harshest regions without trouble.
A pickaxe for mining. It has achieved extraordinary efficiency thanks to Pal Metal.
Saddle for safely riding Suzaku Aqua.
A fishing rod designed for catching Pals. Use it with bait near water where shadows are visible to start fishing. It boasts improved performance, making catches vastly easier.
An Assault Rifle that mows down enemies with overwhelming force. It excels at rapid-fire and is well suited to taking down powerful foes. Can be crafted at Weapon Assembly Line.
Ammo for the Assault Rifle and similar weapons. Can be crafted at Weapon Assembly Line.
A facility that lets you combine multiple schematics to create more advanced ones.
Set for building bases using glass. Allows building of glass foundations, walls, ceilings, stairs and other things necessary for shelters.
Saddle for safely riding Quivern Botan.
Makes Relaxaurus fire a missile launcher when ridden.
Saddle for safely riding Wumpo.
Decal gun set. Allows crafting of a strange gun that paints a Pal decal where it is fired. Required ammo also becomes craftable.
Decorative furniture set. Your Pals will keep on working.
A device that emits beta waves to energize Pals. Increases the work speed of Base Pals. Placing more than one has no additional effect.
Saddle for safely riding Blazamut.
Saddle for safely riding Kingpaca Cryst.
Lights up large areas at a base.
Armor made from Pal Metal Ingot. High defense, but extremely heavy. Can be crafted at Production Assembly Line II.
A helm made from Pal Metal Ingot. Envied for its immaculate quality, it is proof of a chosen warrior. Can be crafted at Production Assembly Line II.
Street lamp set to provide illumination. Requires electricity to light.
Facility for producing Sulfur. Digging Sulfur is grueling physical work. Leave it to a Pal that is good at mining.
Decorative furniture set. Apparently a priceless artifact in more civilized times.
An enormous pouch for holding food. Unlocks 5 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.
Requires tech Huge Feed Bag (Lv 36).
Saddle for safely riding Helzephyr Lux.
Lights up large areas below at a base.
A rapid-fire shotgun with immense power. Its close-range damage output is top-notch.
Saddle for safely riding Shadowbeak.
Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. Lay eggs twice at once.
Needs electricity but produces weapons and ammunition at an even faster pace. Requires Pal with Handiwork trait.
Saddle for safely riding Dualith. Grants the ability to fire a powerful Grass-element laser while mounted.
Place in base to improve electricity generating speed. Placing more than one has no additional effect.
Requires Generate Energy 5 research.
Improved Pal Metal Armor. Boasts high heat resistance. Can be crafted at Production Assembly Line II.
Makes Relaxaurus Lux fire a missile launcher when ridden.
Equipping it significantly increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.
Saddle for safely riding Tetroise .
Decorative furniture set. No roads mean no traffic control.
Device for incubating Pal eggs. It automatically maintains a suitable temperature and can hatch multiple eggs at once.
Requires defeating the Snow Boss.
Decorative furniture set. Place to keep somewhere off limits.
A decorative artificial snow-covered tree set. Use them to create a winte-inspired base. No materials can be obtained from this structure.
A device that lets you freely access items from all chests in the base.
Set for building bases using Japanese-style architecture. Allows building of Japanese-style foundations, walls, ceilings, stairs and other things necessary for shelters.
Needed for cooking food. By becoming larger, multiple Pals can cooperate to cook together. Requires a Fire Pal to light a flame.
Decorative furniture set. No roads mean no traffic control.
It fires a hook that latches on to distant targets, pulling the user's body towards the target. As a result of research, it has achieved overwhelming mobility.
Requires tech Giga Grappling Gun (Lv 31).
Improved Pal Metal Armor. Useful for surviving in cold climates. Can be crafted at Production Assembly Line II.
A component used in the control of automated equipment and precision machinery. It's a key component forming the foundation of modern technology. Can be crafted at Production Assembly Line II.
Equipment required to extract Crude Oil from oil fields. Requires a power supply to operate.
Assign a Pal with Handiwork suitability and it will protect a base using the missile launcher.
PAL Genetic Research Unit Standard and PAL Genetic Research Unit Vertical Banner set. Proof of your victory over the PAL Genetic Research Unit.
Requires defeating the Snow Boss.
Plasteel created by processing Crude Oil and metal. Can be produced in a Electric Furnace.
A power generator fueled by Electric Pals. Larger and with improved power generation efficiency.
A feeding box that can be kept cold. Assign an Ice Pal to it and the food inside will be less likely to spoil.
Ammo for the Laser Rifle and similar weapons. Can be crafted at Weapon Assembly Line II.
A weapon that fires high-energy lasers. It has impressive firepower and is easy to handle. Can be crafted at Weapon Assembly Line II.
Armor made of Plasteel. In addition to enhanced defense capabilities, its weight was also reduced. Can be crafted at Production Assembly Line II.
Helmet made of Plasteel. In addition to enhanced defense capabilities, its weight was also reduced. Can be crafted at Production Assembly Line II.
An item that captures Pals when thrown. Almost no Pals can escape its flawless design. Can be crafted at Sphere Assembly Line II.
Saddle for safely riding Wumpo Botan.
A device that pumps and extracts Crude Oil from deep underground. It can produce Crude Oil even in areas without oil fields, but it can only be placed on open ground with no structures beneath it. It requires a far greater supply of electricity than the Crude Oil Extractor.
Bait that lures in Pals. Improved to enlarge the size of the bar in the fishing minigame and increase the number of items obtained from fishing.
Ammo for the Flamethrower and similar weapons. Can be crafted at Weapon Assembly Line II.
A glider for soaring through the air. Its performance has been further improved, with increased speed and lift. Can be made at Production Assembly Line II.
A shotgun for Nyafia to hold. Activate its Partner Skill, and Nyafia will unleash a barrage of shotgun blasts at nearby enemies.
A facility for producing Pure Quartz. Mining Pure Quartz is grueling physical work. Leave it to Pals skilled at mining.
Saddle for safely riding Bulldosu.
An improved frag grenade. It explodes a few seconds after being thrown, dealing massive damage to enemies.
Ammo for the Grenade Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.
Fires grenades that cause wide-ranging explosions. Useful when dealing with a large number of enemies. Can be crafted at Weapon Assembly Line II.
Improved Plasteel Armor. Boasts high heat resistance. Can be crafted at Production Assembly Line II.
A large pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.
Requires tech Medium Pouch (Lv 43).
Saddle for safely riding Selyne.
No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Gold Key.
Requires tech Lockpicking Tool v2 (Lv 25).
Saddle for safely riding Celesdir.
Improved Plasteel Armor. Useful for surviving in cold climates. Can be crafted at Production Assembly Line II.
Facility that crushes Ore and converts it into other materials. Requires a power supply and a Pal with Cooling suitability, but it's very efficient.
A Gatling Gun capable of rapid fire. Mows down enemies with suppressive shots. Can be crafted at Weapon Assembly Line II.
Ammo for the Gatling Gun and similar weapons. Can be crafted at Weapon Assembly Line II.
Saddle for safely riding Gildane.
A portable plasma cutter that concentrates and emits plasma energy. It supports a wide range of uses, from ore excavation to tree cutting. Its high-output energy also allows for the mining of special ores.
A holster that lets you equip additional weapons. When in inventory, adds an extra weapon slot. Carrying one is enough.
Requires defeating the Sakurajima Boss.
Saddle for safely riding Blazamut Ryu.
Japanese-style decorative furniture set. Transform your base into a traditional Japanese haven.
Improved Plasteel Armor. Increases carrying capacity. Can be crafted at Production Assembly Line II.
The spear cherished by Lily. Punishes those who neglect their Pals.
Requires defeating the Forest Boss.
Moonflower Standard and Moonflower Vertical Banner set. Proof of your victory over the Moonflowers.
Requires defeating the Sakurajima Boss.
Saddle for safely riding Polapup Terra.
Strange shield made with Paldium technology. As a result of further experiments, ultimate quality has been achieved. Can be made at Production Assembly Line II.
A launcher for firing spheres. Fired spheres home in on Pals. Can be crafted at Weapon Assembly Line II.
A decorative artificial cherry blossom tree set. Use them to create a Sakurajima-inspired base. No materials can be obtained from this structure.
Fires missiles that automatically track and pursue enemies. Missiles explode upon impact, causing damage over a wide area. Can be crafted at Weapon Assembly Line II.
Ammo for the Guided Missile Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.
A dream-like facility that automatically butchers any Pal that is placed inside.
A healing pod for Pals. Used when Pals are injured or to rest at night. Thanks to technological advancements, the healing amount has increased.
[ULTRAKILL Collab] A set containing V2 Armor and Core Eject Shotgun.
Enhanced arrows for shooting with Advanced Bow. Can be crafted at Primitive Workbench.
A bow reconstructed with advanced technology. Capable of firing extremely powerful arrows.
Beam Sword for close-range combat. Slices through opponents, burning them with a high-output laser.
Saddle for safely riding Fenglope Lux.
A massive pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.
Requires tech Large Pouch (Lv 53).
Saddle for safely riding Kitsun.
Saddle for safely riding Starryon.
An Assembly Line for producing spheres used for capturing Pals. Advanced machinery has been introduced, allowing for the production of spheres at high speed. Requires Pals that can work with their hands.
Saddle for safely riding Azurmane.
An item that captures Pals when thrown. Boasting incredible performance, it can capture Pals that fall outside regular standards.
Allows refinement of Hexolite. By growing in size, multiple Pals can collaborate to perform smelting. Requires a Fire Pal to light a flame.
An alloy of Chromite and Hexolite Quartz. Used for building advanced equipment and structures. Can be refined at Gigantic Furnace.
Using this reveals hidden Chromite deposits in dungeons, marking them for easier mining. Deposits will become unmarked if you move too far away.
Harness for Smokie. Activate its Partner Skill to detect the location of nearby Chromite.
Device for incubating Pal eggs. While power supply is required, it allows multiple eggs to be incubated simultaneously at the optimal temperature.
Requires defeating the Viking Boss.
Stores items. Quite sturdy, with plenty of storage space. It is useful as a large, secure storage box.
Armor made of Hexolite. Possesses overwhelming durability and defense.
Saddle for safely riding Jormuntide Ignis.
Saddle for safely riding Kitsun Noct.
Ammo for the Laser Gatling Gun and similar weapons. Can be crafted at Weapon Assembly Line II.
Fires beam-like energy blasts at high speed. Its overwhelming firepower can take down multiple enemies at once.
A high-temperature reaction core containing vast thermal energy. Used as a power component in advanced devices. Can be crafted at Production Assembly Line II.
Strange shield made with advanced technology. It automatically repairs itself after not taking damage for a while.
Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. Mutations are more likely to occur, and talents will grow more easily.
Saddle for safely riding Faleris Aqua.
Saddle for safely riding Faleris.
Feybreak Flag and Feybreak Banner set. Proof of your victory over the Feybreak.
Requires defeating the Viking Boss.
Helmet made of Hexolite. Combines incredible strength and lightness.
Saddle for safely riding Silvegis.
A facility for making medicine to cure Pals' illnesses. With advanced technology, it can also create unknown medicines. Assign the task to a Pal capable of pharmacy work.
Medicine that heals wounds over time. Extremely high quality, it rapidly restores HP before your eyes.
Saddle for safely riding Necromus.
Saddle for safely riding Paladius.
Fires high-output energy projectiles. Causes an energy explosion upon impact.
Ammo for the Plasma Cannon and similar weapons. Can be crafted at Weapon Assembly Line II.
A potion that revives a Pal that has been injured and is unable to move.
An accessory that allows the player to perform double dashes in mid-air when equipped.
An Assembly Line for producing items and gear. Advanced machinery has been introduced, enabling high-speed production. Requires Pals that can work with their hands.
An alloy made from Coralum Ore found on the ocean floor. Highly resistant to energy, making it ideal for crafting weapons. Can be refined at Gigantic Furnace.
Saddle for safely riding Frostallion Noct.
Saddle for safely riding Frostallion.
Set for building bases using futuristic architecture. Allows building of futuristic foundations, walls, ceilings, stairs and other things necessary for shelters.
A high-powered magnet used in advanced salvage operations. Its strong magnetic pull can retrieve resources and supplies from the ocean floor.
Facility for producing Hexolite Quartzs. Digging Hexolite Quartzs is grueling physical work. Leave it to a Pal that is good at mining.
An Assembly Line for producing weapons and ammunition. Advanced machinery has been introduced, enabling high-speed weapon production. Requires Pals that can work with their hands.
A shotgun that fires energy rounds. Excelling in rapid fire, its close-range firepower is truly otherworldly.
Ammo for the Energy Shotgun and similar weapons. Can be crafted at Advanced Weapon Assembly Line.
Improved Hexolite Armor. Boasts high heat resistance.
Firing it at an allied Pal boosts their attack and defense, while hitting an enemy deals damage. Thanks to improvements, the boost is stronger and lasts longer, and it deals more damage to enemies.
It fires a hook that latches on to distant targets, pulling the user's body towards the target. With new materials, cooldown time has been significantly reduced.
Requires tech Hyper Grappling Gun (Lv 49).
Improved Hexolite Armor. Useful for surviving in cold climates.
Decorative Frostallion statue.
Facility where Pals on base can rest. Its calming, traditional Japanese design offers an extra boost to SAN recovery.
Saddle for safely riding Neptilius.
An assault rifle capable of firing endlessly without reloading. Prolonged bursts cause overheating, leaving you exposed. Use with caution.
Ammo for the Overheat Rifle and similar weapons. Can be crafted at Advanced Weapon Assembly Line.
Saddle for safely riding Univolt Cryst.
A beam rifle crafted with advanced technology. Charges energy to deliver one powerful shot.
Ammo for the Charge Rifle and similar weapons. Can be crafted at Advanced Weapon Assembly Line.
Improved Hexolite Armor. Increases carrying capacity.
Ammo for the Rocket Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.
A Rocket Launcher that can fire a powerful round from long distances. Can be crafted at Weapon Assembly Line II.
Saddle for safely riding Solmora.
An accessory that allows the player to perform triple dashes in mid-air when equipped.
Requires tech Double Air Dash Boots (Lv 61).
A special furnace based on ancient technology that can smelt all types of ingots. Materials are melted with fire, then quickly cooled and solidified using ice. It requires Pals with high-level Kindling and Cooling suitability.
Saddle for safely riding Dynamoff.
Saddle for safely riding Solmora Lux.
An ancient metal refined from ore that slumbers in Sunreach. A rare processed material, forming the foundation of high-grade equipment and structures. Can be refined at Ancient Furnace.
Saddle for safely riding Xenolord.
Construction kit that allows foundations to be placed on water.
A core component essential to cutting-edge devices, enabling complex decision-making and autonomous control. Can be crafted at Advanced Workshop.
Set for building bases using ancient architecture. Allows building of ancient-styled foundations, walls, ceilings, stairs and other things necessary for shelters.
A Pal-exclusive workbench that is capable of crafting any item in one place. It cannot be used by the player, and operates at the same speed as a regular workbench. Due to its advanced equipment, it requires Pals with high-level Handiwork and Medicine Production suitability.
A bow crafted from Soralite Ingots. With greatly enhanced initial velocity and piercing power, this high-precision weapon excels at ranged combat.
Enhanced arrows for shooting with Mechanical Bow. Can be crafted at Ancient Workbench.
An item that captures Pals when thrown. A high-grade Sphere from an ancient civilization that secured coexistence with Pals.
Ancient armor forged from Soralite Ingot. Crafted with the essence of a lost civilization, it boasts overwhelming defensive power and is capable of withstanding cataclysmic threats.
An ancient helmet forged from Soralite Ingot. It is imbued with wisdom passed down through the ages, protecting its wearer with unwavering strength. Its defensive capabilities far surpass those of modern equipment.
Ammo for the Combat SMG. Can be crafted at Ancient Workbench.
Ammo for the Combat SMG. Can be crafted at Ancient Workbench.
Saddle for safely riding Eidrolon.
An enhanced version of Lily's beloved spear. Pierces those who neglect their Pals.
Saddle for safely riding Dualith Noct. Grants the ability to fire a powerful Dark-element laser while mounted.
Equipping it makes the sphere home in on Pals, further increasing capture power.
A ready-to-use large fishing pond. The expanded body of water makes it possible to catch even larger Pals. Requires Pals that can work with their hands.
Ammo for the Prototype Shotgun. Can be crafted at Ancient Workbench.
Ammo for the Prototype Shotgun. Can be crafted at Ancient Workbench.
A special kitchen based on ancient technology that can create everything from existing dishes to entirely new recipes. It retains heat through fire and completes cooking with manual preparation, allowing it to prepare any kind of cuisine. It requires Pals with high-level Kindling and Handiwork suitability.
Saddle for safely riding Hartalis. Grants the ability to generate a barrier that blocks incoming attacks.
Ammo for the Heavy Assault Rifle. Can be crafted at Ancient Workbench.
Ammo for the Heavy Assault Rifle. Can be crafted at Ancient Workbench.
Saddle for safely riding Moldron Cryst.
An accessory that allows the player to perform double jumps in mid-air when equipped.
Requires defeating the Sorajima Boss.
A monitoring station based on ancient technology, embedded with Red Paldium. It issues commands across the entire base through a holographic interface, reducing SAN depletion in Pals. A special wavelength surrounds the base, keeping Pals calm even in harsh working environments.
A shield created using lost ancient technology. It automatically repairs itself after not taking damage for a while. Its performance is said to be impossible to reproduce in the modern era.
Azure Covenant Flag and Azure Covenant Banner set. Proof of your victory over the Azure Covenant.
Requires defeating the Sorajima Boss.
Saddle for safely riding Beakon Cryst.
A farm where Skillfruits can be cultivated. By planting the original fruit in the ground, multiple fruits of the same type can be harvested.
Saddle for safely riding Whalaska Ignis.
Saddle for safely riding Ophydia.
Saddle for safely riding Roujay.
Ammo for the Tactical Grenade Launcher. Can be crafted at Ancient Workbench.
Ammo for the Tactical Grenade Launcher. Can be crafted at Ancient Workbench.
Facility for producing Soralite. Digging Soralite is grueling physical work. Leave it to a Pal that is good at mining.
A top-tier medical facility that reproduces advanced ancient medical technology. It offers significantly greater protective capability than a standard clinic. By assigning a Pal with Medicine Production suitability, even bases with harsh working conditions can maintain the highest level of hygiene.
A ulitmate Pal Bed made from ancient recovery pod with soft matress. It offers one of the highest SAN recovery rates of all Pal beds, quickly relieving fatigue. It is the same size as a Large Pal Bed, allowing large Pals to rest comfortably.
Saddle for safely riding Bastigor.
An Assembly Line that manufactures Gold Coin. The work puts a strain on the mind, causing a decrease in Pal's SAN value. Requires Pals that can work with their hands. Warning: building this facility may draw severe scrutiny from the PIDF.
A Beam Sword made from Soralite Ingots. A close-range weapon that instantly cuts targets using its high-output energy blade.
An ancient civilization device that converts materials using repurposed technology from a lost civilization. It deciphers the technology left within Ancient Relics and refines them into new forms. A highly specialized facility designed for the efficient use of relics without waste.
A tool that captures Pals when thrown. An ultimate Sphere created as the pinnacle of an ancient civilization, imbued with the power of the World Tree.
An indomitable alloy created by fusing Soralite and Paloxite. A highly rare material, crystallizing the technology of ancient civilization and the power of the World Tree. It is vital for crafting the highest-grade equipment and structures.
Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. More likely inherit multiple passive skills from their parents.
A highly efficient power generator restored from lost ancient technology. It produces massive amounts of electricity, but is prone to overheating while in operation. It requires Pals with high-level Generating Electricity and any level of Watering suitability.
A specialized beam weapon for close-range combat. It fires compressed energy in a wide, scattering blast.
Ammo for the Beam Scatter. Can be crafted at Ancient Workbench.
Refined Ancient Armor. Its heat resistance has been further enhanced using ancient technology, allowing it to endure scorching environments
Saddle for safely riding Tetroise Primo.
A hot spring built with ancient technology, filled with special water infused with Paldium. It offers the highest SAN recovery of all hot springs and also restores Health. It is the same size as a standard hot spring, and can fully heal injured Pals.
A mask with a special filtration system. Negates damage taken from corrosive mist.
Saddle for safely riding Eidrolon Ignis.
A lightweight yet durable undergarment made from special fibers. It nullifies damage from explosions.
An advanced breeding facility of ancient civilization technology, enclosed in electronic glass. It fully automates everything from egg production to incubation at high speed, and increases the inheritance rate of rare skills. Pals are managed through holograms, it requires minimal pasture space.
Refined Ancient Armor. Its cold resistance has been further enhanced using ancient technology, allowing the wearer to maintain their strength even in extreme cold regions.
A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.
Saddle for safely riding Shaolong.
Saddle for safely riding Starryon Primo.
A special cultivation device based on ancient technology that harnesses the power of the World Tree to grow all kinds of plants on Palpagos Island. Smaller than a berry plantation and suitable for indoor placement, it still follows the same cultivation process as standard plots. It requires Pals with high-level Planting, Watering, and Harvesting suitability.
A special generator based on ancient technology that uses the power of the World Tree to produce all kinds of wood and ore. Due to its complex structure, only one Pal can be assigned to it.
Saddle for safely riding Celesdir Noct.
A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.
Ammo for the Plasma Rifle. Can be crafted at Ancient Workbench.
Saddle for safely riding Aegidron.
Decorative Jetragon statue.
Makes Jetragon fire missiles when ridden.
Refined Ancient Armor. It is equipped with ancient auxiliary mechanisms, allowing the wearer to carry more supplies.
A nutrient-rich Nutrient Tonic that prevents hunger for a period of time. A concentrated, flavorful blend of nutrients ideal for long journeys.
Fires a high-density beam that causes explosions over a wide area. Caution is required to prevent overheating during rapid fire.
Ammo for the Beam Launcher. Can be crafted at Ancient Workbench.
The fuel required to power the Wing Pack.
A portable glider that enables flight. Consumes Wing Cell to propel the user through the skies.